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1. Fix bug reports - in Issues, Workarounds & Localization [original thread]
CCP Habakuk wrote: Dante Chusuk wrote: I'm thinking we should bug report the fact that features have been removed from bug reports ... such as being able to update them ... Well, such a bug report would be closed as "feature request". ...
- by Dante Chusuk - at 2014.01.15 17:35:00
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2. Post-Rubicon SLI Workaround (There is a way back!) - in Issues, Workarounds & Localization [original thread]
Adeena Torcfist wrote: what AA setting do u have in EvE? ( or NVidia CP )? Mines currently on high, but may set it to low to see if that improves anything, but im not holding my breath. Im also not the oly one expierencing the alt-tab issue, w...
- by Dante Chusuk - at 2014.01.14 16:27:00
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3. Game wasn't working well (Windows 8.1 to blame?), but NVIDIA update made it ... - in Issues, Workarounds & Localization [original thread]
Rroff wrote: DX9 fixes this issue for some but for others seems to just delay it. So far the best fix I've found is using fixed window mode instead of fullscreen - its not ideal as it doesn't spin your GPU upto full clocks (only really a probl...
- by Dante Chusuk - at 2014.01.12 07:53:00
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4. Post-Rubicon SLI Workaround (There is a way back!) - in Issues, Workarounds & Localization [original thread]
I'm suspecting that Nvidia Experience panel is just another bloatware item. The CS rep's "suggestion" to check Experience for SLI profiles is misleading at best. Nvidia control panel is pretty much the only thing I check and a lot of games that ar...
- by Dante Chusuk - at 2014.01.12 07:31:00
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5. Fix bug reports - in Issues, Workarounds & Localization [original thread]
David Laurentson wrote: James Amril-Kesh wrote: You know how you're supposed to bug report as soon as you encounter a bug, so logs are most pertinent etc. and it's easiest for CCP to figure out repro steps? Yeah, people don't do that becaus...
- by Dante Chusuk - at 2014.01.11 09:24:00
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6. Ghost training still possible? - in Issues, Workarounds & Localization [original thread]
CCP Habakuk wrote: I had a short look and somehow a wrong timestamp was logged for when your skill training finished. Your skill training should have finished already before your account expired. Result: No ghost training, but the logs they ar...
- by Dante Chusuk - at 2014.01.10 15:04:00
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7. Win 7 or Win 8? SLI or not? - in Issues, Workarounds & Localization [original thread]
While I run SLI I have a tendency to agree that it's not 100% necessary for Eve unlike other games. Also the "break even" points seem to be around 1920x1080 (or 1920x1200 on some older monitors) for dual card (or dual GPU like the GTX590 for examp...
- by Dante Chusuk - at 2014.01.10 09:52:00
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8. MTU drone aggression? (can CCP please respond?) - in Issues, Workarounds & Localization [original thread]
This reminds me of when salvaging first came out and people cried that it was an "exploit" because people weren't being flagged for "stealing" when salvaging wrecks. Two friends did an article for Eve Tribune within the first month discussing pro...
- by Dante Chusuk - at 2014.01.09 12:27:00
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9. Fix bug reports - in Issues, Workarounds & Localization [original thread]
CCP Snorlax wrote: I've complained about this as well - eventually something will be done about this so please keep speaking up about this. Bug reports with clear reproduction steps and enough detail are very useful to us and they do get looke...
- by Dante Chusuk - at 2014.01.09 05:39:00
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10. Post-Rubicon SLI Workaround (There is a way back!) - in Issues, Workarounds & Localization [original thread]
Updated drivers are now available from Nvidia (332.21) with patch notes showing that a DX11 SLI profile has been added to the drivers. I'll be updating these this evening and checking it all works correctly but if anyone has already updated please...
- by Dante Chusuk - at 2014.01.09 05:32:00
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11. Would a more powerful server fix tidi? - in EVE General Discussion [original thread]
crononyx wrote: Amarr Citizen 1312151005 wrote: So a coding issue in other words? Same reason my I7 is worthless for eve client side. Well, it allows you to run multiple clients smoothly. And other software as well. This, I remember g...
- by Dante Chusuk - at 2013.12.26 11:03:00
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12. Would a more powerful server fix tidi? - in EVE General Discussion [original thread]
Amarr Citizen 1312151005 wrote: Xercodo wrote: Nope, CCP's pretty much already using the most advanced stuff they can afford. It's really a coding problem that will simply take time to work out. They gave TiDi as a band aid to the problem u...
- by Dante Chusuk - at 2013.12.26 10:50:00
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13. POS Guns and Fuel Loading - in Issues, Workarounds & Localization [original thread]
I know previously you've had to relog for the server to sometimes "notice" certain status changes such as corp change (I've not had alliance chat appear in the past on switching corps) or when a war goes live. Now these particular ones might have...
- by Dante Chusuk - at 2013.12.13 12:01:00
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14. Post-Rubicon SLI Workaround (There is a way back!) - in Issues, Workarounds & Localization [original thread]
Brief update, I've received an email from the Nvidia support team that they are on this and should be out with the next WHQL driver update. Recommend everyone does a "clean install" to make sure they get the updated profile. It's a checkbox when ...
- by Dante Chusuk - at 2013.12.12 21:51:00
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15. Post-Rubicon SLI Workaround (There is a way back!) - in Issues, Workarounds & Localization [original thread]
Where CCP has updated Eve to start to make use of the DX11 tools Nvidia have yet to update their profiles. As such this means the SLI compatibility bits DX1x in the profile is null (i.e. 0x00000000) and SLI will not work in DX11 mode. Switching E...
- by Dante Chusuk - at 2013.11.20 19:14:00
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16. Algos is FANTASTIC looking! - in EVE General Discussion [original thread]
Grimpak wrote: Vilnius Zar wrote: On that note, the Dragoon sucks arseclown so if he modelled that one as well then any bonus points he's given because of the awesome looking Algos should be taken away because of the ****** dragoon. That thi...
- by Dante Chusuk - at 2012.12.04 20:33:00
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17. possible fix for Closed Socket error. - in Issues, Workarounds & Localization [original thread]
Max Chee wrote: Everyone have already tried ping plotter and submitted to CCP and all they do is tell us what the technical problem is and does'nt tell us if they are gonna fix it or not and this has been going way too long If it's not th...
- by Dante Chusuk - at 2012.11.30 19:56:00
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18. possible fix for Closed Socket error. - in Issues, Workarounds & Localization [original thread]
All of this is why I suggested CCP's own article on pingplotter above as it will regularly check the route and you can see where the issue is. Had a couple of "socket closed" tonight and already pingplotter is showing heavy packet losses (upwards ...
- by Dante Chusuk - at 2012.11.30 18:49:00
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19. Multiple Client Crappiness - in Issues, Workarounds & Localization [original thread]
Have you tried turning off anti-aliasing within the client(s)? I had very similar following a recent rebuild (using logical link method) and it can run really ropey unless you turn off anti-aliasing. Forgot that this is usually one of the start up...
- by Dante Chusuk - at 2012.11.27 15:45:00
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20. possible fix for Closed Socket error. - in Issues, Workarounds & Localization [original thread]
Anybody getting this I strongly urge you to use the Pingplotter instructions found here ([url]http://support.eveonline.com/Pages/KB/Article.aspx?id=386[/url]) as this will show better where it is tripping up rather than relying on a tracert pass w...
- by Dante Chusuk - at 2012.11.27 11:30:00
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